EditorialWD 313 · Inside cover
Owen Rees reflects on the enlarged Games Day and the practical possibilities of newly available Middle-earth components. He introduces the reorganized Astronomican as a stronger home for clubs, stores and readers’ models, while describing progress on the Tahnelians’ heavy weapons platoon and a converted officer. The editorial also anticipates a staff Mordheim campaign, linking the team’s personal projects with the following months’ coverage.
Warhammer 40,000Warhammer Fantasy Battles
EditorialWD 313 · p. 19
Phil Kelly recommends occasionally breaking the routine of pitched battles with unusual objectives or famous characters. He recalls a Christmas game that combined fighting with herding undead pigs into goals, then argues that special characters refresh old collections and provide impressive centrepieces. Adding points to accommodate a chosen hero lets regular opponents agree on a narrative spectacle, with the issue’s Thorgrim-versus-Greasus battle serving as his example.
Warhammer Fantasy BattlesDwarfs
EditorialWD 313 · p. 65
Andy Hoare considers how the same Witch Hunter collection would behave in jungle, swamp or daemon-world battles. Terrain might favour rarely used Sisters Repentia or Grey Knights and discourage familiar flame weapons. He argues that varied environments encourage different missions and army choices, then imagines fighting among floating rocks or in a gas giant’s atmosphere. The column frames the following hostile-world rules as an invitation to expand ordinary games.
Warhammer 40,000Witch Hunters