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EDITORIAL·WHITE DWARF 313

Something a Bit Different

January 2006·p. 65

THE SHORT VERSION

Andy Hoare considers how the same Witch Hunter collection would behave in jungle, swamp or daemon-world battles. Terrain might favour rarely used Sisters Repentia or Grey Knights and discourage familiar flame weapons. He argues that varied environments encourage different missions and army choices, then imagines fighting among floating rocks or in a gas giant’s atmosphere. The column frames the following hostile-world rules as an invitation to expand ordinary games.

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Find this article in White Dwarf 313, p. 65.

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