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CAMPAIGN·WHITE DWARF 312

The Misty Mountains: Part One

December 2005·pp. 100–105

THE SHORT VERSION

Mat Ward creates a five-turn campaign around Azghûr’s Goblin raids on settlements of Men, Elves and Dwarves. Good secretly allocates small mobile armies and decoy counters while Evil chooses three targets, forcing each side to anticipate the other’s deployments. Loot translates into plunder, with valuable artefacts attracting wandering heroes and later increasing the Goblin king’s final force. New Ravagers and Scavengers, a caravan ambush and village-burning scenario supply the opening battles.

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Find this article in White Dwarf 312, pp. 100–105.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.