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LORE·WHITE DWARF 312

The Shape of Things to Come

December 2005·pp. 94–97

THE SHORT VERSION

Mat Ward argues that the end of the film trilogy opens rather than closes the game’s exploration of Tolkien’s world. The new rules manual and starter set underpin supplements combining scenarios, figures, painting and terrain projects. A Shadow in the East introduces expanded Easterling forces, Khandish warriors and chariots, and new Good heroes; Fall of the Necromancer turns to Dol Guldur, the White Council and Mirkwood. The previews show how future releases can draw on periods and places beyond the films’ immediate action.

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Find this article in White Dwarf 312, pp. 94–97.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.