EditorialWD 312 · Inside cover
Owen Rees introduces himself as White Dwarf’s new editor, a Yorkshire hobbyist whose career has ranged from stores to the Studio and web team. His favourite armies connect long-standing Dark Angels enthusiasm with the Tahnelian Drop Troops he is currently expanding. He praises the sectional layout and practical hobby material established by his predecessors, and explains his own enjoyment of tournaments as social gatherings that generate new ideas.
Warhammer 40,000Warhammer Fantasy Battles
CommunityWD 312 · p. 57
Jervis Johnson remembers promoting the first Grand Tournament when a two-day Warhammer gathering was an unfamiliar proposition. Finding enough players, a venue and entirely new terrain demanded intensive work from a small volunteer team. The founding goal was a weekend among like-minded hobbyists, with painting and sporting behaviour considered alongside victories. He sees those priorities surviving even as the events expand to other countries and games.
Warhammer 40,000Warhammer Fantasy Battles
LoreWD 312 · pp. 94–97
Mat Ward argues that the end of the film trilogy opens rather than closes the game’s exploration of Tolkien’s world. The new rules manual and starter set underpin supplements combining scenarios, figures, painting and terrain projects. A Shadow in the East introduces expanded Easterling forces, Khandish warriors and chariots, and new Good heroes; Fall of the Necromancer turns to Dol Guldur, the White Council and Mirkwood. The previews show how future releases can draw on periods and places beyond the films’ immediate action.
Middle-earth Strategy Battle GameEasterlings