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RULES·WHITE DWARF 310

The Unwashed Masses

October 2005·p. 89

THE SHORT VERSION

The Gnoblar army begins with a random pool of single-die rerolls, but most units may waste a turn bickering. Casualties and fleeing Gnoblars do not spread panic even among their own kind, making numerous expendable mobs practical. Sharp Stuff supplies short-range multiple thrown shots, while mercenary choices are limited to Greenskins and Common Goblin units whose animosity may turn on their smaller allies.

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Find this article in White Dwarf 310, p. 89.

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