CommunityWD 310 · p. 15
The company describes its investigations and action against counterfeit miniature sellers, placing the emphasis on disappointed collectors and poor reproductions. A checklist highlights lost detail, bubbles, doubled mould lines, implausible materials and concealed defects beneath undercoat. It asks readers to provide evidence of suspected operations. The piece records Games Workshop’s published position in 2005 rather than offering independent legal or materials-testing advice.
Battle reportWD 310 · pp. 18–31
Adam Troke coaches newcomers Andy Stewart and Sean Turtle through four Mines of Moria starter scenarios. Andy protects the Fellowship while Sean learns to exploit the Goblins’ numbers and the Hobbits’ vulnerability. Archery, an isolated Aragorn, reinforcing trapdoors and finally a Cave Troll introduce rules progressively, with each player explaining plans and lessons afterward.
Middle-earth Strategy Battle GameThe Fellowship
Battle reportWD 310 · pp. 20–21
The Fellowship must cross the room without losing anyone, while Goblin bowmen need only one victim. Andy’s first move exposes Merry, and Sean kills him immediately to secure Evil’s objective. Both continue anyway: Andy uses pillars and stronger heroes as protection while Aragorn and Legolas eliminate the archers. The short game teaches the importance of accounting for an opponent’s movement before assuming a Hobbit is screened.
Middle-earth Strategy Battle GameThe Fellowship