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RULES·WHITE DWARF 310

The Battle for Rhosgobel

October 2005·p. 50

THE SHORT VERSION

Radagast intercepts Goblins and Wargs threatening a village near Mirkwood, with Gwaihir arriving first and two Eagles following by reserve rolls. Good has ten turns to complete two of three goals: keep all allies alive, slay the Goblin captains and reduce the raiders to a quarter strength. Radagast’s affinity with beasts imposes an additional courage test on charging Wargs. The scenario balances a tiny powerful defence against numerous attackers and uncertain aerial help.

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Find this article in White Dwarf 310, p. 50.

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