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BATTLE REPORT·WHITE DWARF 310

Into the Dark

October 2005·pp. 18–31

THE SHORT VERSION

Adam Troke coaches newcomers Andy Stewart and Sean Turtle through four Mines of Moria starter scenarios. Andy protects the Fellowship while Sean learns to exploit the Goblins’ numbers and the Hobbits’ vulnerability. Archery, an isolated Aragorn, reinforcing trapdoors and finally a Cave Troll introduce rules progressively, with each player explaining plans and lessons afterward.

Sean wins the first two encounters, Andy recovers by sealing both trapdoors in the third, and the final tomb battle returns the advantage to Evil. Boromir fails to wound the Troll in the last decisive fight, leaving Sean three wins to one. The report demonstrates how a compact introductory board can produce changing objectives and tactical problems rather than four versions of the same pitched battle.

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Find this article in White Dwarf 310, pp. 18–31.

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