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LORE·WHITE DWARF 310

Forests of the Old World

October 2005·pp. 108–111

THE SHORT VERSION

The Forest of Shadows conceals twisted growth and forgotten enemies, while the Great Forest occupies much of the Empire’s heartland. Reikwald bandits threaten the Bretonnian road and Axe Bite Pass; Drakwald’s Beastmen leave terrible hag trees near important northern routes. Chalons’ rocky ravines and Arden’s marshy hunting grounds give Bretonnia its own dangerous woodland character. The account ties each landscape to travel, raiding and the difficulty of rooting out hidden foes.

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Find this article in White Dwarf 310, pp. 108–111.

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