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RULES·WHITE DWARF 310

Playing with a Nemesis

October 2005·p. 65

THE SHORT VERSION

The defender secretly exchanges a faction-dependent number of Brute squads for a Nemesis and keeps its identity concealed. It arrives six to twelve inches from the team when the mission objective is achieved, or as the team approaches its escape point. The creature automatically detects its opponents and becomes a compulsory final fight, preserving the dramatic reveal while compensating for its power with fewer initial guards.

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Find this article in White Dwarf 310, p. 65.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.