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RULES·WHITE DWARF 310

Knightly Advantages and Disadvantages

October 2005·pp. 116–117

THE SHORT VERSION

An Order can gain blessed attacks, zeal, nearby morale support, wealth, resolve, fearlessness or a signature weapon. Compensating flaws include quarrels, bad luck, reckless advances, isolation, pride, humility and poor formation discipline. Costs or refunds apply consistently to the army’s knights and characters. Ward asks players to choose traits that express a defined history, and excludes mixing a custom Order with the independently defined White Wolves.

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Find this article in White Dwarf 310, pp. 116–117.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.