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BATTLE REPORT·WHITE DWARF 310

Scenario Two: Ambush!

October 2005·pp. 22–23

THE SHORT VERSION

Aragorn scouts alone and must fight through a doorway guarded by eight Goblins. Andy initially hunts a smaller group and waits for a favourable opening, but enemy control zones prevent his hoped-for escape. Sean closes the trap, eventually driving Aragorn into a corner and wearing him down. The players discuss the tension between concentrating at the exit and actively pursuing the stronger lone hero.

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Find this article in White Dwarf 310, pp. 22–23.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.