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TACTICS·WHITE DWARF 310

Might, Will and Fate

October 2005·pp. 36–39

THE SHORT VERSION

Adam Troke examines how limited heroic resources turn individual decisions into decisive moments. Might can change dice or fund actions, Will supports spells, resistance and courage, and Fate preserves wounded heroes. Worked examples emphasize saving a life, reaching objectives, arranging cavalry charges and preventing a broken army from fleeing. Troke also explains when an action is unlikely to repay its cost, encouraging selective use rather than automatic expenditure.

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Find this article in White Dwarf 310, pp. 36–39.

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