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RULES·WHITE DWARF 310

Events and Encounters for Elven Forests

October 2005·p. 112

THE SHORT VERSION

Elven woodland tables manipulate magic, morale and movement. Winds may strengthen spellcasting or extinguish magical equipment, gales prevent flying, and a calming royal presence stops pursuit. Hidden archers, sprites, enchanted groves and wells of power create local effects, with High and Wood Elves rerolling selected dangers. These results make a magical forest influence the battle directly rather than serve only as difficult ground.

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Find this article in White Dwarf 310, p. 112.

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