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RULES·WHITE DWARF 310

Dust to Dust: Scenario

October 2005·p. 105

THE SHORT VERSION

Kemmler begins beside the central barrow with Krell and two Skeleton regiments, while Forest Spirits and Amalric attack from one edge. Six cairns provide additional raising spells, but wounds to Kemmler reduce their output. The attackers win only by killing him within six turns; winter still makes Forest Spirits subject to Stupidity. Alternative forces retain the structure of a larger attacking force trying to stop supernatural reinforcement.

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Find this article in White Dwarf 310, p. 105.

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