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RULES·WHITE DWARF 310

Warhammer Chronicles: Dark Places of the World

October 2005·pp. 108–115

THE SHORT VERSION

Graham McNeill adapts Lustria’s jungle-fighting framework to the forests of the Old World, Ulthuan and Naggaroth. Regional background, maps and six event or encounter tables distinguish rain-soaked Imperial roads, enchanted Elven groves and hostile northern wilderness. Scenario hooks and two modelled encounter markers help translate the rules into narrative games, using a common system without making every forest feel the same.

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Find this article in White Dwarf 310, pp. 108–115.

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