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INTERVIEW·WHITE DWARF 306

In at the Deep End

June 2005·p. 20

THE SHORT VERSION

Roberto Cirillo recalls joining Games Workshop in 2004 after nearly thirteen years in computer-game design and immediately working on Tyranids. His Hive Tyrant concepts developed Jes Goodwin’s existing ideas while preserving a recognizable family resemblance. Cirillo’s fascination is the complete integration of weapons and organs into a living creature; discussions with Phil Kelly also keep imaginative designs compatible with their intended battlefield role.

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Find this article in White Dwarf 306, p. 20.

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