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RULES·WHITE DWARF 306

Chapter Approved: Deathwatch

June 2005·pp. 30–31

THE SHORT VERSION

Graham McNeill updates the alien-hunting Deathwatch as an allied HQ Kill-team for eligible Imperial armies or as individual veteran upgrades in a Codex Space Marines force. The team combines a Captain or Librarian with specially equipped Marines, True Grit and flexible transport or Deep Strike options. Detailed ammunition rules distinguish mobile suspensor heavy bolters, acidic Hellfire rounds, silenced targeter shots and Metalstorm, Inferno and Kraken bolts, each trading range, penetration or wounding ability for a particular target.

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Find this article in White Dwarf 306, pp. 30–31.

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