AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

RULES·WHITE DWARF 306

Alien Evolution: Tyranid Army Design

June 2005·pp. 18–21

THE SHORT VERSION

Phil Kelly explains why customization now represents whole broods rather than isolated mutants and why the codex omits special characters in favour of the swarm. Revised Instinctive Behaviour uses familiar Leadership tests, while Synapse protects medium-sized creatures from Instant Death. The discussion introduces deep-striking Spore Mine broods, a Broodlord-led infantry force and Lictors that arrive through terrain and improve Reserve rolls; playtesting favoured a mixed swarm over either extreme of tiny creatures or monsters.

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Find this article in White Dwarf 306, pp. 18–21.

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