CommunityWD 303 · pp. 2–5
Phil Kelly previews Tyranid armies built around swarming creatures, numerous monsters or a varied middle ground, explaining the importance of Synapse and coordinated specialisms. Other reports introduce Forge World’s working-detail Bombard, Colin Grayson’s rank-compatible Plague Monks, the Byzantine historical supplement and the new role-playing edition, with specialist-game and art news rounding out the issue.
Warhammer 40,000Warhammer Fantasy BattlesTyranids
CommunityWD 303 · pp. 6–7
Small Battle Companies, stubborn Necromunda rivals and new vehicles occupy the team this month. Nick appreciates forces that can grow a few painted models at a time, Greg celebrates an Eldar victory over Tau, Christian expands his mobile Imperators, and Paul Rudge continues converting Haradrim while attributing some successes to his opponents’ dice.
Middle-earth Strategy Battle GameWarhammer 40,000Gondor1 paint colour
RulesWD 303 · pp. 40–45
Andy Hoare distinguishes stable human offshoots from uncontrolled mutation, exploring the Imperial Guard’s pragmatic use of populations that wider Imperial society often despises. The Abhumans doctrine unlocks additional specialised regimental options, with each breed changing the army’s behaviour rather than merely supplying a cosmetic variation.
Warhammer 40,000Imperial Guard3 paint colours