CommunityWD 303 · pp. 6–7
Small Battle Companies, stubborn Necromunda rivals and new vehicles occupy the team this month. Nick appreciates forces that can grow a few painted models at a time, Greg celebrates an Eldar victory over Tau, Christian expands his mobile Imperators, and Paul Rudge continues converting Haradrim while attributing some successes to his opponents’ dice.
Middle-earth Strategy Battle GameWarhammer 40,000Gondor1 paint colour
InterviewWD 303 · pp. 16–21
Adam Troke and Mat Ward explain how the Scouring of the Shire supplement makes modest Hobbit courage matter against opponents who would be unremarkable elsewhere in Middle-earth. Its linked campaign draws on the returning Travellers and resistance to Sharkey, while earlier adventures broaden the peaceful-looking setting without turning its inhabitants into conventional warriors.
Middle-earth Strategy Battle GameHobbits
InterviewWD 303 · p. 19
Michael Perry explains how early nineteenth-century rural clothing gives Hobbit militia, Shirriffs and local notables a coherent visual identity. Agricultural implements, feathers, hats and posture distinguish their roles; the Ruffians instead look degraded and dangerous, while Sharkey and Worm avoid film likenesses unavailable for the characters’ Shire appearances.
Middle-earth Strategy Battle GameHobbits