CommunityWD 303 · pp. 2–5
Phil Kelly previews Tyranid armies built around swarming creatures, numerous monsters or a varied middle ground, explaining the importance of Synapse and coordinated specialisms. Other reports introduce Forge World’s working-detail Bombard, Colin Grayson’s rank-compatible Plague Monks, the Byzantine historical supplement and the new role-playing edition, with specialist-game and art news rounding out the issue.
Warhammer 40,000Warhammer Fantasy BattlesTyranids
CommunityWD 303 · pp. 6–7
Small Battle Companies, stubborn Necromunda rivals and new vehicles occupy the team this month. Nick appreciates forces that can grow a few painted models at a time, Greg celebrates an Eldar victory over Tau, Christian expands his mobile Imperators, and Paul Rudge continues converting Haradrim while attributing some successes to his opponents’ dice.
Middle-earth Strategy Battle GameWarhammer 40,000Gondor1 paint colour
FictionWD 303 · pp. 86–90
Reuben Kyte’s caravan climbs into the Ogre Kingdoms under protection that repeatedly proves unreliable. Gnoblars attack while the Ogre guards settle a dispute, a Hunter uses the travellers as bait for an immense cave bear, and breathtaking mountain views offer little compensation for cold, steep roads and dwindling confidence.
Warhammer Fantasy BattlesOgre Kingdoms