The Iron Lords
February 2005·pp. 90–97
THE SHORT VERSION
Nick Kyme opens a Games Master-led campaign in the newly accessible Ironyard, where gangs compete through successive zones towards an archeotech dome. Narrative advice, temporary territorial benefits, changing alliances and restrained random hazards build on the Underhive campaign system, while the participants’ first experiences show how injuries and captures can rapidly reshape their prospects.
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Find this article in White Dwarf 302, pp. 90–97.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.