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CAMPAIGN·WHITE DWARF 302

Bugman’s Lament: Part Four

February 2005·pp. 50–60

THE SHORT VERSION

Nick Kyme brings the campaign to the brewery itself, where three Goblin tribes converge while Bugman races home. Earlier convoy, watchtower and river results change the final siege’s resources and arrival timing, and the concluding scenario allows the players either to fulfil the familiar tragedy or create an alternative history in which the brewery survives.

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Find this article in White Dwarf 302, pp. 50–60.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.