The Tribes of Harad
December 2004·pp. 146–153
THE SHORT VERSION
Mat Ward expands Harad into merchant cities, rival coastal lords, raiders, mercenaries and remote sacred ruins rather than a single uniform army. Optional profiles give those societies different battlefield identities, while historical accounts and conversion examples explain how the new troops fit the region; the article explicitly asks players to obtain their opponent’s permission.
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Find this article in White Dwarf 300, pp. 146–153.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.