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RULES·WHITE DWARF 300

Scenario Three: Across the River Sol

December 2004·pp. 42–49

THE SHORT VERSION

A four-hundred-point Dwarf crew defends its steam barge against a larger pirate force carried on Goblin rafts. The river’s current, floating debris and swimming rules make movement hazardous, while ramming craft, harpoon lines and launched Goblins offer different ways to board or sink the vessel before it clears the narrow waterway.

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Find this article in White Dwarf 300, pp. 42–49.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.