TacticsWD 299 · pp. 20–31
John Connor treats artillery as a coordinated element of an army rather than a collection of lucky damage rolls. Practice at guessing ranges, terrain choice, flank shots, defensive screens and target selection all affect its value, while faction-specific discussions show how a machine can shape enemy movement even when it never fires successfully.
Warhammer Fantasy BattlesEmpire
TacticsWD 299 · pp. 22–23
The Empire discussion contrasts cannon shots against hard targets, mortar templates against large light formations and the Helblaster’s powerful but unreliable close defence. It weighs engineers against buying another gun and stresses that the fear of a volley can protect a flank or objective even before the weapon inflicts casualties.
Warhammer Fantasy BattlesEmpire
TacticsWD 299 · pp. 24–25
Dwarf guns are assessed as tools for shaping an enemy advance around a slow infantry core. Flame Cannons and Organ Guns guard likely approaches, engineering runes adjust reliability or hitting power at a cost, and a carefully protected Gyrocopter can delay enemy movement to buy the batteries more shooting time.
Warhammer Fantasy BattlesDwarfs