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TACTICS·WHITE DWARF 297

Going Over the Top

September 2004·pp. 62–65

THE SHORT VERSION

The US White Dwarf team walks through the revised assault sequence using tabletop examples. Weapon choice affects whether a unit may charge, engaged models contribute more attacks, and independent characters must reach the fight to matter. Outnumbering, Fearless casualties and sweeping advances make results more decisive. Sidebars explain how Chaos and Witch Hunter players adjust equipment and tactics to the new edition.

EXPLORE RELATED TOPICS

Back to the original

Find this article in White Dwarf 297, pp. 62–65.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.