How to Lose at Warhammer
September 2004·pp. 34–39
THE SHORT VERSION
Mike Walker uses a severe Cult of Ulric defeat to examine recurring mistakes. Ignoring threats, hesitating, forgetting parts of the turn sequence and making emotionally driven decisions can undo an otherwise workable army. Examples cover diverting frenzied enemies, leaving important units badly placed and exposing vulnerable characters. His gaming-group stories and open-list preference frame defeat as something to analyse without losing the enjoyment of the evening.
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Find this article in White Dwarf 297, pp. 34–39.
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