AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

RULES·WHITE DWARF 296

The Sands of Kârna

August 2004·pp. 126–127

THE SHORT VERSION

A Gondorian treasure-seeking party enters the ruined city of Kârna and is confronted by local Haradrim. Bloodshed can awaken Dîmlokhi, represented by Barrow-wights, in the palace ruins. Their presence terrifies even the warriors ostensibly on their side. Scattered starting positions and unpredictable spirit arrivals turn a conventional fight into a dangerous intrusion, with an alternative points version preserving the larger Evil force.

Back to the original

Find this article in White Dwarf 296, pp. 126–127.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.