EditorialWD 296 · p. 2
Paul Sawyer looks forward to a campaign about the destruction of Bugman’s Brewery as an excuse to return to his first army, Goblins. A river raid offers the conversion opportunities he wants. He also revises an unfinished Tyranid scheme after deciding its pale base colour would take too many coats. Red bodies and striped black carapaces provide a quicker, stronger alternative for the swarm.
Warhammer Fantasy BattlesWarhammer 40,000Orcs & Goblins3 paint colours
CommunityWD 296 · pp. 4–7
Storm of Chaos reporting is under way, with online maps, forums and newsletters extending the campaign beyond the tabletop. Dawn of War reveals Eldar as its fourth faction, and Black Library notices include a new Gaunt’s Ghosts arc. Other news covers the WPS Club Challenge, Andy Chambers leaving Games Workshop and a northern European Chapter Master competition. Staff updates record ongoing painting and modelling projects.
Warhammer Fantasy BattlesWarhammer 40,000Aeldari2 paint colours
InterviewWD 296 · pp. 64–69
Pete Haines explains the revised game’s aims: clearer organisation, stronger unit-level mechanics and more opportunity for movement and response. Changes to transports, shooting and Leadership address dominant tactics while retaining existing codexes. The large rulebook combines setting material, hobby guidance, missions and campaigns, while Battle for Macragge introduces newcomers through linked scenarios and simple assembly. The preview presents the two products as complementary routes into the updated game.
Warhammer 40,000