EditorialWD 296 · p. 2
Paul Sawyer looks forward to a campaign about the destruction of Bugman’s Brewery as an excuse to return to his first army, Goblins. A river raid offers the conversion opportunities he wants. He also revises an unfinished Tyranid scheme after deciding its pale base colour would take too many coats. Red bodies and striped black carapaces provide a quicker, stronger alternative for the swarm.
Warhammer Fantasy BattlesWarhammer 40,000Orcs & Goblins3 paint colours
CommunityWD 296 · pp. 4–7
Storm of Chaos reporting is under way, with online maps, forums and newsletters extending the campaign beyond the tabletop. Dawn of War reveals Eldar as its fourth faction, and Black Library notices include a new Gaunt’s Ghosts arc. Other news covers the WPS Club Challenge, Andy Chambers leaving Games Workshop and a northern European Chapter Master competition. Staff updates record ongoing painting and modelling projects.
Warhammer Fantasy BattlesWarhammer 40,000Aeldari2 paint colours
LoreWD 296 · pp. 70–75
Pete Haines, Jervis Johnson and Graham McNeill explain the organisation and battlefield role of massed Imperial armour. Squadrons, attached infantry, reconnaissance and supply vehicles enable the tanks to exploit breakthroughs but also reveal their dependence on support. Campaign accounts and commanders’ biographies show both dramatic successes and the consequences of overextension. The introduction explains how mandatory command or ace tanks and limited support choices attempt to balance the accompanying specialised army list.
Warhammer 40,000Astra Militarum