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RULES·WHITE DWARF 295

Thinking Big!

July 2004·pp. 58–62

THE SHORT VERSION

Matt Keefe considers ways to create the feel of enormous battles without making every game impractically large. Multiplayer command, allied armies, divided deployments and expansive terrain each change the shape of the engagement. Contingents provide another option by breaking a normally selected army into subordinate forces with their own commanders and withdrawal conditions. The discussion links rules, collecting and scenery to a convincing sense of strategic scale.

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Find this article in White Dwarf 295, pp. 58–62.

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