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RULES·WHITE DWARF 295

The Biter Bit

July 2004·pp. 116–117

THE SHORT VERSION

Damrod’s ambush turns against him when Rangers become trapped between an Easterling column and pursuing Orcs. The Good player must escort Damrod and enough Rangers off a short table edge instead of winning a straightforward fight. Marshes can knock defeated warriors down, while a stealth move gives the surrounded force a small opening. Alternative point values retain the outnumbered escape challenge for other armies.

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Find this article in White Dwarf 295, pp. 116–117.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.