InterviewWD 294 · pp. 4–5
Andy Chambers and Pete Haines explain the approaching rules revision as an evolution of third edition. Consolidated assault rules, vehicles firing more effectively on the move and altered rapid fire aim to make manoeuvre and close-range shooting more attractive. Restrictions on assaulting from closed transports address the dominance of the Rhino rush. The preview stresses compatibility with existing codexes and announces the new rulebook for 28 August.
Warhammer 40,000
InterviewWD 294 · pp. 20–30
Gav Thorpe presents Storm of Chaos as the first of a planned series of campaign sourcebooks. Narrative, variant armies, heraldry and scenario material are intended to make a specific conflict playable beyond isolated battles. Designers then explain the ten army concepts, including Archaon’s mortal horde, Middenheim, Slayers, Eshin assassins, Sylvania and Daemonic Legions. Their choices connect background restrictions to distinct tactical identities, while the global campaign map gives reported battles a shared objective.
Warhammer Fantasy BattlesWarriors of Chaos
InterviewWD 294 · pp. 94–97
Rick Priestley explains how Warmaster makes grand manoeuvre possible through smaller miniatures, fixed-size units and command-based movement. Failed orders, brigades and character placement create uncertainty before troops reach decisive combat. A development history follows the project from smaller trial figures to its 2000 release. A practical question-and-answer section introduces army sizes, model preparation and the differences readers should expect from Warhammer.
Warmaster