CommunityWD 293 · p. 9
Andy Hall and Jervis Johnson describe the new magazine’s remit across Specialist Games, with a monthly full-colour format planned from its third issue. The first instalments promise campaigns, new characters, experimental rules and modelling features rather than concentrating on a single system. Examples include an Ostermark Mordheim warband, Pit Fighters, Spyrer leaders, a Vindicare Assassin and Battlefleet Gothic privateers.
WarmasterMordheim
LoreWD 293 · pp. 16–27
Archaon’s invasion gathers strength while Middenheim prepares to defend Ulric’s sacred city. Northern raids, Crom’s advance, Grimgor’s intervention and Morathi’s alliance create several overlapping fronts rather than a simple two-sided war. The account surveys the responses of Empire, Dwarf and Bretonnian leaders and the opportunistic ambitions of other peoples. It sets the narrative context for the Storm of Chaos campaign and its alternative armies.
Warhammer Fantasy BattlesWarriors of Chaos
TacticsWD 293 · p. 19
The Middenheim preview emphasises a provincial Empire army with fewer black-powder troops and a stronger religious identity. Teutogen Guard, wandering Wolf-kin and Knights of the White Wolf embody Ulric’s martial following. Karl Franz’s Reiksguard and Valten’s improving equipment connect the local defence to the larger Imperial response. These are introductory descriptions of the coming list rather than a complete army roster.
Warhammer Fantasy BattlesThe Empire