CommunityWD 293 · pp. 6–9
The first substantial Dawn of War preview introduces Relic’s real-time strategy game, describing morale, battlefield headquarters, reinforcements and the announced Space Marine, Ork and Chaos forces. Forge World’s enormous Greater Daemon of Khorne, historical army lists in Armies of Chivalry and a revised Warhammer Online website supply further news. The notices record projects as announced in May 2004, including a fourth Dawn of War faction still being kept secret.
Warhammer 40,000: Dawn of WarWarhammer Fantasy BattlesSpace Marines
TacticsWD 293 · p. 19
The Middenheim preview emphasises a provincial Empire army with fewer black-powder troops and a stronger religious identity. Teutogen Guard, wandering Wolf-kin and Knights of the White Wolf embody Ulric’s martial following. Karl Franz’s Reiksguard and Valten’s improving equipment connect the local defence to the larger Imperial response. These are introductory descriptions of the coming list rather than a complete army roster.
Warhammer Fantasy BattlesThe Empire
TacticsWD 293 · p. 21
Archaon’s army concentrates on hardened mortal followers instead of Daemonic allies. Chosen units become more prominent, while the Flayerkin provide a disturbing answer to defensive walls through climbing equipment and Killing Blow. The accompanying campaign idea pitches Archaon or Crom against a smaller defensive force. The page outlines the army’s identity without supplying its complete selection rules.
Warhammer Fantasy BattlesWarriors of Chaos