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RULES·WHITE DWARF 292

The Darkness Dwells in Durin’s Halls

April 2004·pp. 132–133

THE SHORT VERSION

Matthew Ward follows Moria from its prosperity and friendship with Eregion to the awakening of Durin’s Bane and Balin’s failed return. Optional scenario rules then make the underground setting matter in play. Darkness limits sight, unstable paths and tremors threaten footing, and different peoples react differently to the ancestral halls. Players can select effects or roll for a more uncertain expedition.

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Find this article in White Dwarf 292, pp. 132–133.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.