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RULES·WHITE DWARF 292

Warhammer Scenario Generator

April 2004·pp. 38–49

THE SHORT VERSION

Gav Thorpe supplies a sequence for generating varied battles after both players have already chosen equal-sized armies. Engagement type, objectives, terrain, deployment and unusual conditions combine to change the tactical problem. Vanguards and rearguards affect how forces reach the table, while weather and magical disturbances add uncertainty. The system is designed for ordinary games and events, with a record sheet for the resulting scenario.

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Find this article in White Dwarf 292, pp. 38–49.

The contents points to page 40, but the feature actually begins at logical 38.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.