AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

RULES·WHITE DWARF 292

Clash of Arms!

April 2004·p. 119

THE SHORT VERSION

Two War Parties meet on a compact table, deploying in halves before fighting to reduce the enemy to a quarter of its original size. A surviving hero distinguishes a major victory from a minor one. A one-hour limit keeps the encounter brief and can leave the result a draw, making the mission suitable for clubs or other short gaming sessions.

Back to the original

Find this article in White Dwarf 292, p. 119.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.