TacticsWD 290 · pp. 34–39
Jay Browning argues that Dwarfs must compensate for slow movement while denying the enemy easy use of speed. Shooting can weaken attackers, but armoured infantry, protected flanks and supporting reserves must finish the work. Diagrams demonstrate trapping a charge, redirecting pursuers and combining bait with a counterattack. The advice balances terrain, runic equipment and formation placement rather than relying on an artillery line to win the battle alone.
Warhammer Fantasy BattlesDwarfs
TacticsWD 290 · pp. 54–57
Mike Walker discusses the habits that make movement and measurement quicker and less contentious. Movement trays, marked starting positions and agreement before an awkward manoeuvre help avoid disputes, while a neutral adjudicator resolves close distances. His group distinguishes useful information from unnecessary measurement and chooses consistent reference points for artillery. Humorous examples of indecisive players and destructive tape measures accompany advice on making the game flow.
Warhammer Fantasy Battles
RulesWD 290 · pp. 132–133
Frodo and Sam must cross Mordor while Orc sentries wander and Gollum follows their trail. The exhausted Ringbearer cannot rely on his normal reserves or use the Ring, making concealment essential. Rival groups of Orcs can turn on one another when Good gains priority, offering opportunities to pass through the patrol. A points-match alternative lets other small forces attempt the escape.
Middle-earth Strategy Battle GameThe Fellowship