Extreme Measures
February 2004·pp. 54–57
THE SHORT VERSION
Mike Walker discusses the habits that make movement and measurement quicker and less contentious. Movement trays, marked starting positions and agreement before an awkward manoeuvre help avoid disputes, while a neutral adjudicator resolves close distances. His group distinguishes useful information from unnecessary measurement and chooses consistent reference points for artillery. Humorous examples of indecisive players and destructive tape measures accompany advice on making the game flow.
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Find this article in White Dwarf 290, pp. 54–57.
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