CommunityWD 288 · pp. 30–33
Che Webster tours the 2003 UK Games Day and Golden Demon at Birmingham’s National Indoor Arena. Club-run games, spectacular large battles and computer-game demonstrations share the event with painting, modelling and scenery activities. The lower hall houses competition entries and opportunities to meet studio artists and designers, while archive displays trace earlier work. Awards close a report that emphasises the contribution of clubs and staff to the scale and variety of the day.
Warhammer 40,000Warhammer Fantasy Battles
RulesWD 288 · pp. 98–99
Adam O’Brien brings the Nine to the Shire’s border, where a small band of Rangers tries to deny them a crossing. Staggered Ringwraith arrivals and a turn limit complicate an apparently overwhelming advantage in strength. The wraiths must get enough searchers off the western edge, while the Rangers use the river and cover to delay them. Campaign instructions determine whether casualties from earlier encounters have recovered their full Will.
Middle-earth Strategy Battle GameMordor
RulesWD 288 · pp. 100–102
The Grand Tournament framework requires each entrant to bring both a Good and an Evil force, then play scenarios from both perspectives. Revised selection limits permit hero-heavy armies and define which publications and profiles take precedence. The article explains rosters, event-specific rules and scoring for play, presentation, theme and sportsmanship. Advice for using the missions at home makes the format useful beyond the tournament itself.
Middle-earth Strategy Battle Game