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RULES·WHITE DWARF 288

Points Match Revisited

December 2003·pp. 100–102

THE SHORT VERSION

The Grand Tournament framework requires each entrant to bring both a Good and an Evil force, then play scenarios from both perspectives. Revised selection limits permit hero-heavy armies and define which publications and profiles take precedence. The article explains rosters, event-specific rules and scoring for play, presentation, theme and sportsmanship. Advice for using the missions at home makes the format useful beyond the tournament itself.

Back to the original

Find this article in White Dwarf 288, pp. 100–102.

Logical pages 100–102; the page 101 footer includes a stray 56.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.