RulesWD 288 · p. 4
Gav Thorpe explains the principles behind the reference chart supplied with issue 286, including entries anticipating forthcoming model bases and rules. The correction list addresses several armies’ mounts, monsters and machines. A specific clarification distinguishes the Warp-lightning Cannon’s chariot-like treatment from an ordinary war machine, showing why base dimensions and Unit Strength must be considered alongside the unit’s own rules.
Warhammer Fantasy BattlesThe Empire
ModellingWD 288 · pp. 12–17
Paul Rudge recreates the Descent video-game level as a playable trench battlefield. Polystyrene sheets provide its structure, with extra depth added after testing reveals that soldiers remain too visible. Templates help produce matching arches, and removable walls preserve access and line-of-sight checks. Painting separates red-brown earth, weathered stone, rusted supports and sharpened stakes, while fallen Fire Warriors and small puddles carry details from the digital setting onto the table.
Warhammer 40,000T’au Empire14 paint colours
RulesWD 288 · pp. 20–21
Nick Kyme adapts Kais’s journey through Chaos-held trenches into a small Warhammer 40,000 mission. The T’au must move their hero to a warp portal before the defenders kill him, with sentries delaying the ordered arrival of Chaos reinforcements. Special trench rules make climbing into the open risky, while Kais’s modified weapon and protective destiny give him a distinctive role. Tactical advice stresses supporting his advance without becoming trapped in prolonged combat.
Warhammer 40,000T’au Empire