PreviewWD 286 · pp. 72–75
The preview introduces Kuju and THQ’s first-person shooter through Kais’s mission to rescue an Ethereal from an Imperial prison. Fighting then moves into boarding actions, with the scale and machinery of Imperial ships providing a different view of the setting. Development notes describe Games Workshop’s input into the environments and animation, and explain how the handheld rail rifle crossed from the video game into tabletop rules. Multiplayer modes, voice actors and the accompanying novel complete the launch overview.
Warhammer 40,000Warhammer 40,000: Fire WarriorT’au Empire
EditorialWD 286 · p. 120
Alessio Cavatore returns from New Zealand with an account of the design team’s visit to Weta and the film production. Seeing material from The Return of the King prompts reconsideration of fell beasts and reveals where the game’s scenarios may differ from the finished film. He explains that later supplements will help cover a story too large for one boxed release, while a photograph of a game with Peter Jackson connects the miniature project to its cinematic inspiration.
Middle-earth Strategy Battle Game
TacticsWD 286 · pp. 122–125
Matthew Ward compares the roles of Middle-earth’s spellcasters rather than treating magic as a single offensive tool. Gandalf and Radagast support and protect allies, Saruman disrupts distant opponents, and Nazgûl wear down courage and magical resistance. Shamans sustain ordinary troops, while Barrow-wights threaten powerful heroes through paralysis. The advice repeatedly matches each caster to a particular job and warns against wasting fragile or expensive figures in unsuitable combats.
Middle-earth Strategy Battle GameThe Fellowship