EditorialWD 286 · Inside cover
Paul Sawyer reports on the enormous response to the Eye of Terror campaign at its halfway stage. Participation at events and online makes the fictional war feel like a shared undertaking. He also corrects an illegal combination in an earlier Chaos battle report and explains the issue’s free Warhammer reference sheet, looking ahead to a Kislev supplement rather than treating every announcement as a new standalone game.
Warhammer 40,000Warhammer Fantasy Battles
TacticsWD 286 · pp. 122–125
Matthew Ward compares the roles of Middle-earth’s spellcasters rather than treating magic as a single offensive tool. Gandalf and Radagast support and protect allies, Saruman disrupts distant opponents, and Nazgûl wear down courage and magical resistance. Shamans sustain ordinary troops, while Barrow-wights threaten powerful heroes through paralysis. The advice repeatedly matches each caster to a particular job and warns against wasting fragile or expensive figures in unsuitable combats.
Middle-earth Strategy Battle GameThe Fellowship
RulesWD 286 · pp. 126–127
David Smith begins a linked scenario series with the Nazgûl’s attempt to cross Osgiliath on their search for the Ring. Gondor’s defenders hold the western bank while Boromir and Faramir arrive as uncertain reinforcements. Darkness and surprise help the attackers, but the Ringwraiths must use the bridge while supporting Orcs can risk boats. Victory depends on enough wraiths escaping, turning the crossing, barricade and approaching defenders into connected tactical problems.
Middle-earth Strategy Battle GameGondor