CommunityWD 284 · pp. 18–19
A visitor’s guide maps the Games Day arena and lower hall, showing how participation games, the studios, Forge World and Golden Demon fit into the event. Featured mega-battles recreate the Sundering, a clash involving twenty Warhound Titans and the defence of Helm’s Deep. The lower-hall plan places the miniature archive and design process beside painting displays, while the Golden Demon timetable explains registration, judging and collection arrangements for the 2003 show.
Warhammer Fantasy BattlesWarhammer 40,000
RulesWD 284 · pp. 24–27
Mounted Daemonettes are introduced through a Kislevite patrol’s disastrous encounter with Slaanesh’s hunters, whose speed and seductive appearance unsettle their victims before the killing begins. The accompanying background presents the riders and their sinuous steeds as predators that deliberately prolong a pursuit.
Warhammer Fantasy BattlesDaemons of Chaos
RulesWD 284 · pp. 28–29
Che Webster revisits the compact Patrol Clash format for the Eye of Terror campaign, explaining how restrictions on army size, wounds, armour and vehicles produce a short game using existing collections. The article also expands into paired play: an alliance chart distinguishes trusted, distrustful and forbidden partners, and a command procedure determines how allied forces act together. Suggested missions and advice for resolving unusual interactions keep the emphasis on practical, friendly games rather than treating the format as a separate rules engine.
Warhammer 40,000