CommunityWD 284 · pp. 2–3
The news pages report the Warhammer 40,000 Grand Tournament final at Warhammer World, with Max Horseman taking the overall title and awards recognising generalship, presentation and sportsmanship. Website updates point readers towards the Eye of Terror campaign, Beasts of Chaos and Shadow and Flame material. A Black Library roundup connects the campaign’s themes to novels about the Black Crusade, the Iron Warriors and Gaunt’s Ghosts, including the forthcoming Sabbat Martyr.
Warhammer 40,000Warhammer Fantasy Battles
CommunityWD 284 · pp. 18–19
A visitor’s guide maps the Games Day arena and lower hall, showing how participation games, the studios, Forge World and Golden Demon fit into the event. Featured mega-battles recreate the Sundering, a clash involving twenty Warhound Titans and the defence of Helm’s Deep. The lower-hall plan places the miniature archive and design process beside painting displays, while the Golden Demon timetable explains registration, judging and collection arrangements for the 2003 show.
Warhammer Fantasy BattlesWarhammer 40,000
RulesWD 284 · pp. 54–57
Matt Keefe traces the Ultramarines’ naval organisation through the Codex Astartes and the defence of Ultramar. The article explains why a Space Marine fleet is primarily an assault and transport force, then shows how the Tyranid incursions exposed the weaknesses of rigid doctrine and encouraged cooperation with the Imperial Navy. Worlds, shipyards and named vessels place the fleet within its wider political and military setting.
Battlefleet GothicSpace Marines